Talk:Grandfather Clock/@comment-29377997-20160824050132/@comment-51.175.179.50-20170711191726

I believe this is intended behaviour for the regen command. According to the WorldEdit documentation:

"This command will regenerate the area within your selection to its state when the world was freshly generated."

As Ivorforce is saying, the client side entity was not removed properly. I posit that //regen doesn't remove any entities at all, it deletes the entire selection and regenerates the terrain (that is, the blocks), leaving entities in place.

After some tests on Minecraft 1.7.10 it appears as though //regen does not remove entities; dropping an item in an area and regenerating the same area resets the terrain but leaves the dropped item (an entity) behind.